Chief Executive Officer (CEO)
Irena Cronin serves as CEO of Infinite Retina. Prior to this, Irena was CEO of Transformation Group which advised decision makers on business strategies related to Spatial Computing (AR/VR), Artificial Intelligence, Facial Recognition, Robotics, Autonomous Vehicles, and related disruptive technologies.
Chief Strategy Officer (CSO)
Robert Scoble has been seeing the future ever since his dad, who was an engineer, moved him to Silicon Valley back in 1971 and has been studying the startups that bring the future since getting a tour of Apple back in 1977. Since then he’s interviewed thousands of entrepreneurs and has been the first to see many new technology companies from Siri to Tesla.
Marketing & PR Specialist, Zebra Partners
Perrin Kaplan is a global marketing and communications executive known for her award-winning work in tech, entertainment, gaming and virtual reality. She is principal of Zebra Partners, which opened doors following her role as vice president, marketing and communications, growing Nintendo’s corporate brand overseeing notable global phenomenon’s such as the Wii; Pokémon; DS; and the brand ambassador movement.
Ina Yosun Chang
AR/VR Software Developer and Founder & CTO, AReality3D
Ina Yosun Chang has prototyped thousands of 3D AR/VR apps at hackathons – and for agencies, companies, VCs and startups as a massively-parallel (and serial) freelancer. To build even more stuff, she made her own framework called RealityScript, which powers entire platforms for 3D AR+VR startups. A creative technologist at heart, she likes to use technology in ways that may make the hack seem like magic.
Brian Seth Hurst
With innovation in his DNA, it was no surprise that Brian Seth Hurst would emerge as a leading innovator, thought leader and producer in the burgeoning field of Virtual Reality and Immersive Storytelling. Under his leadership, his company StoryTech Immersive works with television networks, production companies, brands and content creators to educate, strategize, package for, produce and distribute high quality VR.